TheMionicDonut, Obsidian (Organising and compiling MAYhem 2048) Goldwasser and Marc Gordon (Sky Texture from Aliens Doom)
Raven Software and Erik Alm (Scythe RSKY2)
Tormentor667 (best source I have for the night sky used in Centurion Night, also compilation for ZPack) Josh "Phallus" Fallon (RSKY1 from nightfal.wad) Nick Baker (Recoloured Texture Pack, GOTHMASH compilation used in MAYhem 1500) JAM Software (Blake Stone scientist sprites, which I edited to bloody up a bit) Goldwasser, Marc Gordon (Alien Doom v1.0) David Lobser, Mike Dickson, David Matteson, Dan S. Jeremy Philips (yaasp.wad - the "DSA_" sounds used in TINY5 ) Xaser, Enjay and LittleWhiteMouse (my sources for sounds used in Virus) Rammstein and an anonymous MIDI maker ("Sonne" MIDI ) Mike Garnett at (Remix of "Ominous" from Jill of the Jungle ) Dave Phaneuf & Sam Wolf ("Factory" from Donkey Kong Country 3 MIDI ) Team TNT (TNT: Evilution "Death's Bells" ) Rapidkirb圓k (NFS3: Hot Pursuit Aquila 303 midi ) Jay Reichard (Quake II - Quad Machine MIDI ) JILost (Beavis & Butthead SNES game music MIDI sequence ) Asa Lothario (Dance Dance Revolution Max 2 - Ghosts ) anonymous (Resident Evil 2 - Sanctuary ) Cool Wolf (Donkey Kong Country 2 - Run Rambi! Run! ) Dave Phaneuf (Donkey Kong Country 3 - Pipes ) Stacy Anne Christiansen ("Use Your Head" MIDI from Earthworm Jim )
Mark7 ("One Must Fall 2097 - Menu v1.1" MIDI ) Lee Jackson ("You Suck" MIDI from Rise of the Triad ) Jimmy ("Granite" MIDI cover of Pendulum ) Lexus Alyus ("War Machine", "Death March Live", "Beginning of an End" )
Microsoft (Paint XP, Paint, Photos, Sound Recorder) CodeImp, anotak, Ma圎d and other contributors (DoomBuilder in it's many forms) Raphaël Quinet, Brendon Wyber and Renaud Paquay (DEU 2) randi, Graf Zahl and other contributors (ZDoom, GZDoom) MAP23 leads into MAP23A, B, C and D with no intermission to give the mini-episode more of a cohesive feel and make the mapset feel like 30 maps.Īdditional Credits to : Broken down and listed as fully as possible below Unlike previous releases, SECRET1 and CREDMAP1 are now MAP09 and MAP10. Some minor fixes have been applied to the individual volumes in this compilation process. MAP14 has had a game play overhaul from how it appeared in the Ten Community Project so that the co-op only part of it is also included in the single-player experience. Where necessary for compilation purposes, maps and resources have been tweaked or altered.
Volume 1 is an episode of 8 main maps, plus a secret level and a scripted "Cast and Crew" map, whilst Volume 2 is an episode of 10 playable maps and Volume 3 is 14 playable maps. Advanced engine needed : ZDoom 2.8.1 Final or higherĭescription : This version of Persephone is a compilation of Volumes 1, 2 and 3.